Though the original BioShock didn’t exactly leave itself open to a sequel (regardless of which ending you took), that hasn’t stopped 2K Games from trying to build on the popularity of the original. Given how successful the first game was it really was inevitable that a sequel would be put into development sooner or later.


Set more than a decade after the first game, BioShock 2 looks to be a fairly massive departure from what you might expect a sequel to be though, with players getting a chance to control the first Big Daddy ever created in the underwater megalopolis. Unique among his race, this first Big Daddy is the only one who has retained any sense of free will – one which drives him into battle against the new Big Sister, who has been kidnapping girls from the mainland and turning them into Little Sisters.

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In BioShock 2 you’ll be facing off against a whole new type of enemy, the Big Sister

The change in perspective between the two games has bought about a number of major gameplay changes, and players can now venture outside of city for short periods thanks to the Big Daddy’s diving suit and are able to work alongside any Little Sisters they find along the way.

Just because you’re now making use of the Big Daddy’s iconic drill hand and rivet gun doesn’t mean they’ll be fewer Plasmids though, with players now able to dual-wield weapons and plasmids, as well as make use of the expanded tonic system. That level of weaponry may sound excessive, but you’ll probably need it – Rapture hasn’t aged well since the first game and you’ll be venturing into some totally new sections of the city.

Source: Bit-tech

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